Quilage

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Revision as of 16:22, 8 October 2009 by Haku (Talk | contribs) (Intro)

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Quilage is a passive RPG based on the player's real life movements, as tracked by their mobile phone.

Intro

The idea of Quilage is to play an RPG based on your movements in real life. To play the game you run the Quilage app on your phone, which uses GPS and mobile internet to participate in a truly global game.

At this moment the project is still in early days, but we are making good progress and hope to have something worth beta testing soon. As they say, "Watch this space".

Who is involved?

Quilage is developed by @aefaradien and @cminion.

Data storage and privacy

[TODO: explain that we do not keep any data associated with specific users. The only exception is the twitter stream.]

How it works (at the moment)

Quilage consists of two main components: a client that runs on an Android phone and a web-server back-end.

Client

The client runs on the user's phone and every 15 min turns on the GPS to get a location fix. When it has successfully got a fix, it compares it with the last location fix and uploads the result to the server.

Server

When the server receives an update from a client, it compares the two location fixes and generates a twitter post along the lines of:

"bob walked for 2.52 km in a SE direction"

As well as posting to twitter, the server also stores certain anonymous data so that interesting maps can be built up over time.

If a user stays in the same place for two consecutive updates, the server marks this place as a location and assigns it a generated name with the structure "<adverb> <verb>". Examples include "happy forge" and suspicious hotel. This will then result in a twitter post such as:

"bob is eating lunch at the happy hotel"

User requirements

  • An android phone with GPS and a data contract.
  • A sense of humor.

Development road map

Main page: Quilage Development

Links

  • Previous project page EQA