Quilage
Quilage is a passive RPG based on the player's real life movements, as tracked by their mobile phone.
Contents
Intro
Quilage consists of two main components: a client that runs on a Android phone and a web-server back-end.
Client
The client runs on the user's phone and every 15 min turns on the GPS to get a location fix. When it has successfully got a fix, it compares it with the last location fix and uploads the result to the server.
Server
When the server receives an update from a client, it compares the two location fixes and generates a twitter post along the lines of:
"bob walked for 2.52 km in a SE direction"
As well as posting to twitter, the server also stores certain anonymous data so that interesting maps can be built up over time [TODO: add link here].
If a user stays in the same place for two consecutive updates, the server marks this place as a location and assigns it a generated name with the structure "<adverb> <verb>". Examples include "happy forge" and suspicious hotel. This will then result in a twitter post such as:
"bob is eating lunch at the happy hotel"
Requirements and components
- An android phone with GPS and a data contract.
- A sense of humor.
Development road map
Client
V1
Basic output and saving data to database
V2
Running as a service
V3
Some form of basic graphics
= V4
Fake Map integration???
Server
V1
Basic interaction, random location name gen, random action, DONE
V2
Give each location a range Handle locations growing with more visits Some form of admin map
Solo game should be finished at this point
V3
Increased Interaction between users
Drawings
(these might be a bit flaky; don't try and do too much at once)
{{#drawing:Test.png|500|300}}
Links
- Previous project page EQA