Quilage

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Revision as of 01:28, 7 October 2009 by Haku (Talk | contribs) (Intro)

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Quilage is a passive RPG based on the player's real life movements, as tracked by their mobile phone.

Intro

Quilage consists of two main components: a client that runs on a Android phone and a web-server back-end.

Client

The client runs on the user's phone and every 15 min turns on the GPS to get a location fix. When it has successfully got a fix, it compares it with the last location fix and uploads the result to the server.

Server

When the server receives an update from a client, it compares the two location fixes and generates a twitter post along the lines of:

"bob walked for 2.52 km in a SE direction"

As well as posting to twitter, the server also stores certain anonymous data so that interesting maps can be built up over time [TODO: add link here].

If a user stays in the same place for two consecutive updates, the server marks this place as a location and assigns it a generated name with the structure "<adverb> <verb>". Examples include "happy forge" and suspicious hotel. This will then result in a twitter post such as:

"bob is eating lunch at the happy hotel"

Requirements and components

  • An android phone with GPS and a data contract.
  • A sense of humor.

Development road map

Client

V1

Basic output and saving data to database

V2

Running as a service

V3

Some form of basic graphics

= V4

Fake Map integration???

Server

V1

Basic interaction, random location name gen, random action, DONE

V2

Give each location a range Handle locations growing with more visits Some form of admin map

Solo game should be finished at this point

V3

Increased Interaction between users

Drawings

(these might be a bit flaky; don't try and do too much at once)

{{#drawing:Test.png|500|300}}

Links

  • Previous project page EQA