Difference between revisions of "Quilage"
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[TODO: endeavor to explain what the point of quilage is] | [TODO: endeavor to explain what the point of quilage is] | ||
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+ | == Data storage and privacy == | ||
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+ | [TODO: explain that we do not keep any data associated with specific users. The only exception is the twitter stream.] | ||
== How it works == | == How it works == |
Revision as of 08:50, 7 October 2009
Quilage is a passive RPG based on the player's real life movements, as tracked by their mobile phone.
Contents
Intro
[TODO: endeavor to explain what the point of quilage is]
Data storage and privacy
[TODO: explain that we do not keep any data associated with specific users. The only exception is the twitter stream.]
How it works
Quilage consists of two main components: a client that runs on a Android phone and a web-server back-end.
Client
The client runs on the user's phone and every 15 min turns on the GPS to get a location fix. When it has successfully got a fix, it compares it with the last location fix and uploads the result to the server.
Server
When the server receives an update from a client, it compares the two location fixes and generates a twitter post along the lines of:
"bob walked for 2.52 km in a SE direction"
As well as posting to twitter, the server also stores certain anonymous data so that interesting maps can be built up over time.
If a user stays in the same place for two consecutive updates, the server marks this place as a location and assigns it a generated name with the structure "<adverb> <verb>". Examples include "happy forge" and suspicious hotel. This will then result in a twitter post such as:
"bob is eating lunch at the happy hotel"
User requirements
- An android phone with GPS and a data contract.
- A sense of humor.
Development road map
Main page: Quilage Development
Links
- Previous project page EQA