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Intro

[ TODO ]

Skills

BASIC SKILLS (Everyone gets these at 1 for free)

Feats of Strength

Perception

Agility

Charisma

General Knowledge


ADVANCED SKILLS

Combat Sense

Small Arms

Heavy Weapons

Artillery

Melee

Dodge


Drive

Pilot

Stealth


Academics

Science

Medicine

Electronics

Computer

Tactics


Leadership

Contacts

Subterfuge

Empathy


REALLY ADVANCED SKILLS (You need an advantage to buy these)

Occult Knowledge

Advantages

COMBAT ADVANTAGES


Crack Shot

Ignore 1 point of penalties on ranged attack rolls.


Quick Reflexes

+1 to the result of initiative rolls.


Brawler

Ignore 1 point of penalties on melee attacks and parries.


Tough as Nails

Gain an extra -0 health box.


Strongman

+1 to melee damage and the result of feats of strength rolls.


Gun Fu

You may use pistols in melee without penalty.


PHYSICAL ADVANTAGES


Ghost on the Wind

You may move at normal speed without penalty to your stealth rolls.


Hawkeyes

+1 to the result of Perception rolls.


Stunt Driver

+1 to the result of Drive and Pilot rolls.


Physical Adept

+1 to the result of Agility. rolls.


MENTAL ADVANTAGES


Knows Too Much

You may gain ranks in the Occult Knowledge skill.


Academic

+1 to the result of Academics and Science rolls.


Wrench Jockey

Take half the time for mechanical / technical tasks.


Emergency Medic

You may ignore 1 point of your target's wound penalties on Medical rolls.


Hollywood Hacker

+1 to the result of Computer rolls.


Combat Officer

+1 to the result of Tactics rolls.


SOCIAL ADVANTAGES


Friendly Bloke

+1 to the result of Charisma and Contacts rolls.


Social Position (specify)

Gives authority in some situations. +1 to the result of Leadership rolls.


One Born Every Minute

+1 to the result of Subterfuge and Empathy rolls.