Chalk Outline
Intro
[ TODO ]
Skills
BASIC SKILLS (Everyone gets these at 1 for free)
Feats of Strength
Perception
Agility
Charisma
General Knowledge
ADVANCED SKILLS
Combat Sense
Small Arms
Heavy Weapons
Artillery
Melee
Dodge
Drive
Pilot
Stealth
Academics
Science
Medicine
Electronics
Computer
Tactics
Leadership
Contacts
Subterfuge
Empathy
REALLY ADVANCED SKILLS (You need an advantage to buy these)
Occult Knowledge
Advantages
COMBAT ADVANTAGES
Crack Shot
Ignore 1 point of penalties on ranged attack rolls.
Quick Reflexes
+1 to the result of initiative rolls.
Brawler
Ignore 1 point of penalties on melee attacks and parries.
Tough as Nails
Gain an extra -0 health box.
Strongman
+1 to melee damage and the result of feats of strength rolls.
Gun Fu
You may use pistols in melee without penalty.
PHYSICAL ADVANTAGES
Ghost on the Wind
You may move at normal speed without penalty to your stealth rolls.
Hawkeyes
+1 to the result of Perception rolls.
Stunt Driver
+1 to the result of Drive and Pilot rolls.
Physical Adept
+1 to the result of Agility. rolls.
MENTAL ADVANTAGES
Knows Too Much
You may gain ranks in the Occult Knowledge skill.
Academic
+1 to the result of Academics and Science rolls.
Wrench Jockey
Take half the time for mechanical / technical tasks.
Emergency Medic
You may ignore 1 point of your target's wound penalties on Medical rolls.
Hollywood Hacker
+1 to the result of Computer rolls.
Combat Officer
+1 to the result of Tactics rolls.
SOCIAL ADVANTAGES
Friendly Bloke
+1 to the result of Charisma and Contacts rolls.
Social Position (specify)
Gives authority in some situations. +1 to the result of Leadership rolls.
One Born Every Minute
+1 to the result of Subterfuge and Empathy rolls.