Difference between revisions of "Chalk Outline"
(Created page with "== Intro == [ TODO ] == Skills == BASIC SKILLS (Everyone gets these at 1 for free) Feats of Strength Perception Agility Charisma General Knowledge ADVANCED SKILLS Com...") |
(Put the basic task resolution rules in.) |
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[ TODO ] | [ TODO ] | ||
− | == | + | == The Rules == |
+ | The task resolution mechanic is simple: take a number of standard six-sided dice (D6) equal to your rank in the skill you are using. Roll them. Pick the highest and add any relevant bonuses or penalties, such as those from advantages or wounds. If this equals or exceeds the Difficulty Threshold set by the GM, you have passed. The difference between the threshold and your roll is the Margin of Success (or Margin of Failure if you failed the roll), which may have additional effects. | ||
− | + | There are some small exceptions to this mechanic: | |
+ | * If you roll more than one 6, each 6 after the first adds one to the result of your roll. | ||
+ | * If if all your dice roll 1, the die counts as a zero. Then add bonuses and penalties. | ||
+ | * If you do not have any ranks in the skill, you instead roll two dice and pick the ''lowest'' value. Multiple sixes do not add to the result, and if ''either'' die is a 1 you count as having rolled a zero. | ||
+ | |||
+ | == Standard Skills List == | ||
+ | |||
+ | === Basic Skills === | ||
+ | Everyone gets these skills at rank 1 for free. | ||
Feats of Strength | Feats of Strength | ||
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− | + | === Advanced Skills === | |
Combat Sense | Combat Sense | ||
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− | + | === Really Advanced Skills === | |
+ | These skills can only be bought if you have an advantage allowing you to do so. | ||
Occult Knowledge | Occult Knowledge |
Revision as of 08:13, 25 April 2011
Contents
Intro
[ TODO ]
The Rules
The task resolution mechanic is simple: take a number of standard six-sided dice (D6) equal to your rank in the skill you are using. Roll them. Pick the highest and add any relevant bonuses or penalties, such as those from advantages or wounds. If this equals or exceeds the Difficulty Threshold set by the GM, you have passed. The difference between the threshold and your roll is the Margin of Success (or Margin of Failure if you failed the roll), which may have additional effects.
There are some small exceptions to this mechanic:
- If you roll more than one 6, each 6 after the first adds one to the result of your roll.
- If if all your dice roll 1, the die counts as a zero. Then add bonuses and penalties.
- If you do not have any ranks in the skill, you instead roll two dice and pick the lowest value. Multiple sixes do not add to the result, and if either die is a 1 you count as having rolled a zero.
Standard Skills List
Basic Skills
Everyone gets these skills at rank 1 for free.
Feats of Strength
Perception
Agility
Charisma
General Knowledge
Advanced Skills
Combat Sense
Small Arms
Heavy Weapons
Artillery
Melee
Dodge
Drive
Pilot
Stealth
Academics
Science
Medicine
Electronics
Computer
Tactics
Leadership
Contacts
Subterfuge
Empathy
Really Advanced Skills
These skills can only be bought if you have an advantage allowing you to do so.
Occult Knowledge
Advantages
COMBAT ADVANTAGES
Crack Shot
Ignore 1 point of penalties on ranged attack rolls.
Quick Reflexes
+1 to the result of initiative rolls.
Brawler
Ignore 1 point of penalties on melee attacks and parries.
Tough as Nails
Gain an extra -0 health box.
Strongman
+1 to melee damage and the result of feats of strength rolls.
Gun Fu
You may use pistols in melee without penalty.
PHYSICAL ADVANTAGES
Ghost on the Wind
You may move at normal speed without penalty to your stealth rolls.
Hawkeyes
+1 to the result of Perception rolls.
Stunt Driver
+1 to the result of Drive and Pilot rolls.
Physical Adept
+1 to the result of Agility. rolls.
MENTAL ADVANTAGES
Knows Too Much
You may gain ranks in the Occult Knowledge skill.
Academic
+1 to the result of Academics and Science rolls.
Wrench Jockey
Take half the time for mechanical / technical tasks.
Emergency Medic
You may ignore 1 point of your target's wound penalties on Medical rolls.
Hollywood Hacker
+1 to the result of Computer rolls.
Combat Officer
+1 to the result of Tactics rolls.
SOCIAL ADVANTAGES
Friendly Bloke
+1 to the result of Charisma and Contacts rolls.
Social Position (specify)
Gives authority in some situations. +1 to the result of Leadership rolls.
One Born Every Minute
+1 to the result of Subterfuge and Empathy rolls.