== Feats ==
 
== Feats ==
===== Major Change: Bonus Feats =====
+
=== Major Change: Bonus Feats ===
 
Rather than penalise characters for taking an appropriate and flavourful feat early, should a character gain a bonus feat from a class or prestige class that she already has she may instead take a similar feat which she qualifies for. Similar in this case means that if the bonus feat was, for example endurance, she may instead take a different combat feat (or possibly even Diehard).
 
Rather than penalise characters for taking an appropriate and flavourful feat early, should a character gain a bonus feat from a class or prestige class that she already has she may instead take a similar feat which she qualifies for. Similar in this case means that if the bonus feat was, for example endurance, she may instead take a different combat feat (or possibly even Diehard).
    
I will freely admit to stealing this idea from 4<sup>th</sup> edition, however it is an emergent mechanic that is quite obvious to anyone who has ever played basketball, watched a game of football, or ever been in a melee. Essentially opponents who are “marking” you, are opponents who are threatening you. Their marking value is the same as their BAC, so a level one fighter has a marking value of one. If you attack someone who is not the person marking you, you take their marking value as an attack penalty, even if you move away from them successfully. If there are two people marking you, and you attack person number two you still take person number one's marking value as a penalty to your attack, but you ignore the marking penalty of person number two. If you were to ignore them both and attack a third person then you would take an attack penalty equal to person one AND person two's marking values. This mechanic provides another reason not to get surrounded, and helps keep the defenders “sticky” in a way which makes sense (they are in your face, getting in your way, and harassing you). A Character cannot “Mark” someone whilst mounted, concentrating on a spell or whilst distracted.
 
I will freely admit to stealing this idea from 4<sup>th</sup> edition, however it is an emergent mechanic that is quite obvious to anyone who has ever played basketball, watched a game of football, or ever been in a melee. Essentially opponents who are “marking” you, are opponents who are threatening you. Their marking value is the same as their BAC, so a level one fighter has a marking value of one. If you attack someone who is not the person marking you, you take their marking value as an attack penalty, even if you move away from them successfully. If there are two people marking you, and you attack person number two you still take person number one's marking value as a penalty to your attack, but you ignore the marking penalty of person number two. If you were to ignore them both and attack a third person then you would take an attack penalty equal to person one AND person two's marking values. This mechanic provides another reason not to get surrounded, and helps keep the defenders “sticky” in a way which makes sense (they are in your face, getting in your way, and harassing you). A Character cannot “Mark” someone whilst mounted, concentrating on a spell or whilst distracted.
   Exception encountered, of type "Error"