Servant of Life
A Lost Souls classic class.... a firm choice for those height-challenged clerics out there.
Not every cleric finds their spells from devotion to an individual higher power. They can follow something more abstract, but no less responsive, such as the power of life or death. Mages and sages sometimes talk of positive and negative energy as the other major elements, but to these clerics they are a path to follow. Of the clerics of life, some few are inducted to a cult, illegal in the northern countries - the Servants. Servants of life start off as a normal cleric, using their healing arts and powerful blessings to aid their fellows. However, at some point they encounter evil beyond their powers - the chill touch of the undead. Though they survive the battle, they seek out a way to deal with these creatures, to defeat their foul kind. Through trials and secret meetings, they become a Servant, armoured with faith and training. Servants form a secret order - their chapels are hidden and well guarded. When they walk the lands they do not advertise their presence normally for fear of being caught. However, whenever a threat from the undead comes forth, they can be found there. They tend to travel with other classes, reinforcing them and working to spread the word of their worth.
Hit Dice: d6
Class: Must be a cleric of positive energy, but not of a specific deity.
Spells: Must be able to cast 3rd level divine spells.
Feats: Extra Turning.
Special: Must have had a climatic encounter with undead, involving great personal risk.
Special: Must be recruited into the Servants by someone already trained in their arts.
The servant of life's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis) and Spellcraft (Wis). See chapter 4 of the Player's Handbook for skill descriptions. Skill points at each level: 2 + Int modifier.
All of the following are class features of the servant of life prestige class. Weapon and Armour Proficiency: Servants of life are proficient with all simple weapons, with all types of armour (light, medium, heavy), and with shields (except tower shields). Spells per Day/Spells Known: A servant of life advances in spellcasting ability as well as learning class skills. The character gains new spells per day as if he had also gained a level in cleric.
Turning Mastery: A servant of life gains secret training in the channeling of positive energy. As a result of this they gain the ability to take feats affecting this in addition to those given as bonuses at the DM's disgression. They gain the ability to "critical" on a turning roll on a 20 (x2), and take relevant feats to affect this, treating it as an attack roll. Levels of servant of life stack with levels of cleric for determining turning effects and usage per day. Finally, for each level of servant of life, they gain a +1 competence bonus to turning and damage checks.
Improved Turning: At 2nd level, a servant of life gains the feat Improved Turning, or a bonus feat if they already have it.
Faith Turning: At 4th level, a servant of life gains the ability to use their wisdom modifier on the "to hit" roll of turning, but not on the damage.
Quicken Turning: At 6th level, a servant of life gains the ability to quicken a turning attempt by spending an extra use. Only one turning attempt may be quickened per round. This does not prevent the character from turning as a standard action.
Empower Turning: At 8th level, a servant of life can empower a turn by spending an extra use. This multiplies the final damage by 1.5.
Vortex Control: At 10th level, a servant of life gains the feat Vortex Control (positive). Ask your DM for further details.
Base Attack Bonus: Average.
Each level of Servant of Life grants +1 to the spellcasting level of a divine class.