Every power grants protection, spells and blessing to their clerics. A divine channel reaches further, drawing deep from the true foundations of that power, giving them freedom to use the central abilities of the power as though they were their own. A normal believer has no grasp of the depth of their devotion, nor of the nature of their rewards. Divine channels begin their training as a cleric, devoted to their deity and more zealous than most. As they spend their time pursuing the work of their church and gain notice not only from their temple, but also from the highest authority, they are granted access to the deep powers in return for their service. Divine channels are the will of the god walking the earth - empowered in their domains, they have been granted the ability to deal with any matter their god desires. As such, they are most often the enforcer of a church, though the area that is found most important varies from deity to deity. They work separately from other clerics, not generally fitting into the existing structure. Hit Dice: d4
Class: Must be a cleric of a chosen deity.
Skills: Knowledge (Religion) specialisation.
Spells: Must be able to cast 3rd level divine spells.
Special: Must have displayed extraordinary commitment to the deity, usually through having performed a service at personal request.
The divine channel's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis) and Spellcraft (Wis). See chapter 4 of the Player's Handbook for skill descriptions. Skill points at each level: 2 + Int modifier.
All of the following are class features of the divine channel prestige class. Weapon and Armor proficiency: Divine channels are proficient with all simple weapons, and their deities favoured weapon. They do not gain proficiency with any armor or shields. Spells per Day/Spells Known: A divine channel advances in spellcasting ability as well as learning class skills. The character gains new spells per day as if he had also gained a level in cleric. Domain Mastery: A divine channel can take one of his domains to be mastered at 1st and 3rd level. He can cast the spells of the chosen domain spontaneously, similar to a healing spell, converting a prepared spell of the appropriate level to the domain spell of that level. Orisons cannot be converted through this, as there are no domain spells of 0th level. Bonus Domain: At 2nd and 4th level, a divine channel gains an additional domain from the areas of influence of their deity. The domain chosen at 2nd level can be mastered at 3rd level. Spell Mastery: At 5th level, a divine channel has gained the personal attention and favour of their deity, and may choose six spells from any they are able to cast which are not opposed to the deity's influence (Grisnor would frown on a cleric who chose Slay Living or Animate Dead). No more than two of these spells may be of the same level.
Base Attack Bonus: Bad.
Each level of Divine Channel grants +1 to the spellcasting level of a divine class.
Right... this is the first of my prestige class series, expect to see more of them soon!
EDIT MUCH LATER....
Well, I was going over my notes... this prestige class is, as Eric suggests, completely outdated. Instead it got merged with Cleric and gives them (shock horror) class features! The new Cleric class will probably be shown in a later note, and it'll most likely have medium armor proficiency, with the domain spontaneous casting stuff for specific clerics and simply choice of spontaneous spells for non-god clerics.