Bards 3.7

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Level Progression

Level Abilities gained
1 Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1
2 Art of the Duel +1, Perform Anything
3 Inspire Competence
4 Hardiness of the Wanderer
5 Art of the Duel +2
6 Suggestion, Inspire Courage +2
7 Bonus Feat
8 Sneak Attack 1d6
9 Inspire Greatness
10 Art of the Duel +3
11 Hardiness of the Wanderer +2
12 Inspire Courage +3
13 Bonus Feat
14 Song of Freedom
15 Inspire Heroics
16 Art of the Duel +4, Sneak Attack 2d6
17 Bonus Feat
18 Mass Suggestion, Inspire Courage +4
19 Art of the Duel +5
20 Inspire Courage +5


Hit Die: d6

Skill points: (6+Int mod)x4 at first level and 6+Int mod thereafter.

A Bards Class Skills are: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher script (Int), Diplomacy (Cha), Disguise (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge_Any (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (N/A), Spellcraft (Int), Swim (Str), Tumble (Dex), Use Magic Device (Cha)

Bardic Abilities

Perform Anything

Because of a bards wide musical training from second level she is treated as having a rank in “Perform_Anything” for each full five ranks she has in a specific perform skill. “Perform_Anything” is a specific class feature and cannot have additional ranks placed into it during levelling up or character creation.

Art of The Duel

A Bards study of arts, skills and curiosities which interest them even extend to the arts of swordplay, archery and other more esoteric weaponry disciplines. A Bard selects a favoured weapon at level 2 with which they gain a +1 to hit. This bonus increases occasionally at later levels (5th,10th,16th,19th)

Hardiness of the Wanderer

A Bards Fortitude save increases by +1 due to his hard life on the road and martial training toning and testing his body. This bonus increases to +2 at 11th level.

Bonus Feat

A Bard may occasionally select a bonus feat (at 7th,13th and 17th levels) in exactly the same manner as a Wizard, representing his broad arcane, divine and martial training paying off. He may select this feat from either the Skills, Magic or Magic Item Creation lists.

Sneak Attack

A Bard of 8th level has learned sufficient about the weaknesses of mundane creatures and those of myth and legend, combined with his knowledge of the martial arts to make a damaging sneak attack if he finds himself in a position to strike a vulnerable spot. This ability functions as the Rogue ability of the same name. This ability increases to 2d6 at level 16.